![]() ![]() ![]() Though the main character has a slightly malleable normal speed, the dash aspect whips the player around in whatever desired direction. Synthetik’s other main feature is its dash mechanic. The reload system might take some getting used to, but it is its own reward. Helldivers‘ pitch-shifting as the magazine empties also makes an appearance, so there’s already a nice pedigree of influences. Borrowing from Human Fridge Simulator 2006, Synthetik has an active reload system with an emphasis on ejecting mags to build a sort of syncopation into the firefights. Gunplay feels outrageously good, with hefty rapports and big hits. Each class has a variety of discrete loadout and action choices, but once you’re out in the techno-industrial killzones, it’s whatever you can scrounge from the field – crate, kiosk or other. It’s a twin-stick shooter with a few neat twists, and for the asking price, you’re getting a lean concept with a decent draught of cool customisation to keep you logging in to defrost your dreary day.Īrcade sensibilities mesh with roguelite trendiness you roam about handcrafted maps on a single life, dispatching all manner of robotic enemies as one of four combat classes. Three-quarter view, android protagonist, shoot everything, find exit. Sometimes, you just need a little help to feel the old magic. The abyss, it looms.īut then along comes the invigorating cordite suppository known as SYNTHETIK. Reaction time raising smirks and eyebrows in the Galapagos paddock. ![]() Nothing turns the alternator of mid-life assessment more than realising you’re no longer at the top of your game-game. ![]()
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